Virtual Worlds and Social Constructivism
- April 10th, 2008
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Technology, broadly defined, has always been a sort of applied science. Society, however, speaks almost exclusively of the personal computer and ancillary technologies when making this reference. I tend to think this way as well, but it’s important to remember than any applied knowledge is, by definition, technology. I would posit that these new technologies tend to serve us in much the same way as their precursors, by performing tasks that, for one reason or another, human beings would rather not do themselves.
In a book that I just started reading, Apprenticeship In Thinking, the author (Barbara Rogoff) states:
The structure of problems that humans attempt to solve, the knowledge base that provides resources, and the strategies for solution that are considered more or less effective or sophisticated are situated in a social matrix of purposes and values. The problems that are posed, the tools that are available to solve them, and the tactics that are favored build on the sociocultural definitions and available technologies with which an individual functions. Further, the solution to problems often occurs in social situation that define the problems and provide opportunities for learning from social transactions.