Second Life
Ohio University has purchased their own “island” on the teen grid within Second Life. The program is also working with Flash and Open GL. Lastly, the group is working on a new environment called STEAMiE, which has much in common with Second Life, but in which the laws of physics are more accurately represented. Universities and corporations are looking at these virtual environments as ways of teaching (distance learning) and training. Of course, vendors are also showing up.
This program is based on a federal grant, and therefore a lot of research is being completed. Qualitative and quantitative forms of research are being utilized. Some of their findings from the first year of research are summarized below.
- Students love Second Life
- Teachers are interested but less enthusiastic
- Games improve engagement
- Some improvement in achievement (10%)
One interesting finding from their second year of research is that the Flash games don’t seem to have the same type of (positive) effect. Qualitatively, findings suggest that the experience peeks student interest in technology, and many are now actively pursuing ways of increasing their knowledge related to science and technology. For example, the presenter mentions a student having their parents take them to the library.
Open Source – Michael Korcuska
Korcuska talks about Sakai, specifically focusing on the the community in general. He then transitions into talking about the merits of using open-source software in education today. He mentions budget cuts and the fact that open source software is ready. He uses a quote from and newly employed leader of Blackboard talking about how the creators or open source software are going to be targeting K-12 starting today.
Why has the community been slow to embrace open source software? The reality is that much of the underlying structure is open source. The slower movement is being seen at the end user level. The disconnect between the individual that creates the end user application, and the qualities that the end user needs to be incorporated within the software is a contributing factor to this phenomena.
Near the end of his presentation, Korcuska begins to draw parallels between the open source philosophy and the philosophy of public education. He states the openness, a willingness to share, a search for quality (regardless of wealth), and meritocracy of both. He also identifies the typical “business model” (paying more for more features) as running counter to the fundamental principles of public education. Conversely, the Sakai model focuses on less centralized control and reducing the distance between the end user and the product developer.
Korcuska envisions e-Portfolios to be the vehicle that allows for collaboration and an amalgamation of higher education and K-12 public school. These would be a way of documenting skills in addition to other educational data, such as transcripts. Additionally, e-Portfolios serve as an alternative to standardized exams, a way of illustrating what the student has done rather than how they’ve scored on an exam. A balancing mechanism, if you will.
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andrew